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Omahdon

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It's been a while!

FlameZero responds:

Indeed. :)
Thank you for your efforts and your help that made this movie just perfect to me.
Take care.

Oh hey! That's me on audio design and most of the monster vocals! Except for the coughing which was all Vadell Gabriel, who did the music, lyrics and voice direction!

DJChidow responds:

That would be Vadell. He did the lyrics and vocal direction while I, DJ Chidow, handled the majority of mixing and mastering the track. Course, this is the video version (Which I didn't do), and it differs from the album version.

THIS WERE DA BSET

This is the best flash animation starring a robot voiced by that guy with the one smug voice who's in everything ever made.

Toonwerks responds:

Oh you mean that one over-used voice actor?

The culmination of all the internets' desire...

I love you mysterious animator person from the internet animation wastelands. Take me. Take me now.

Oney responds:

take you far away i will!

A spectacular finish!

Omahdon, voiceover guy for Nazo speaking (ha!) here - that was very, very nice. I loved the way this whole series wrapped up and on a very strong, upbeat note. A lot of cheese and pastiches to DBZ, but carried off so well and so masterfully that it only adds to the entire presentation. Backgrounds are a bit on the simplistic "flash-drawn" side, but it's overshadowed by some great character animations.

Speaking in terms of sound, I wish I'd upped the volume a bit (lot) more on my lines and had a chance to re-record some of the lines I did back in 2006. There's a HUGE microphone quality improvement in the sections I recorded for earlier this year. But I guess it's not so noticeable when my lines are overpowered by the loud music. Excepting Hyper Perfect Nazo's final speech, which I'm glad could be heard properly!

Also, as cool and pretty amazing as it is to use existing voice clips from the games to create the semblance of dialogue between characters - next time, get people to do completely original voiceovers that aren't a mash up of soundbites. Plenty of good places to get good, free amateur voice acting like voiceactingalliance.com and voiceactingclub.com! And you're bound to find good soundalikes are just plain replacements amongst them!

Anyway, great work on this! Don't know if you'll be needing voice actors again in the future, but if you do be sure to look me up again!

Chakra-X responds:

Thanks a whole lot Omahdon! I made sure to get quite, ambient music for the final speech. I thought "Huh, Nazo definitely needs more character, and Omahdon needs to flex what he can do," since most of your lines were one liners or battle sounds. Though, there was the pre-transformation speech, it wasn't a emotionally diverse as the final speech, and you pulled it off fantastically!!

I will use original VAs in my next movies, but since I found an archive of voices, I stuck with those. Those voices are what made me remake the movie in the first place :D. I've already got in contact with a couple of VAs for smaller school projects, and maybe a bigger Newgrounds project!

So believe me, I will continue to need voice actors in the future and you can be sure I'll call upon your professional voice :D, thanks for watching my movie and being the voice of Nazo!

A moody, atmospheric little setpiece

Reminds me vaguely of a science fiction version of a Sergio Leone western. Add vampires in there and you'd have Vampire Hunter D. :-)

Anyway, I realise this isn't the place for this sort of thing, but if you need voice actors for future episodes of this (or any other series you might be planning), please look me up! I'm greatly impressed by your artistic skills and would love to contribute in that small way. My resume is in my profile. Take a look!

RonaldRaven responds:

ah, this does bear some resemblances to Vampire Hunter D. basically the whole post-apocalyptic desert thing, I suppose.

but hey, I'm glad you were impressed by the movie, and I'm also really happy that you want to contribute. I was actually starting to look for voice actors for my next series, and you seem to know what you're doing in this area. so when I get to a point in the process when I can get you involved, I'll definitely shoot you an e-mail. thanks again.

A flawed gem

I thought this was mostly a technically well done piece of animation, it's just a shame that the humour just.... Doesn't quite work. Either the jokes weren't all that funny to begin with, or the timing was REALLY off. Most of the jokes just fizzled out because you either did the punchline a beat too early, or a beat too late. For example, when Captain Prego says his name on the rooftop, the ninjas laugh a little too late, not to mention there's a section in between which we THINK is the punchline, but then we're blindsided by something else that's meant to be the REAL punchline. It's a very tricky tightrope act, and unfortunately you kinda fell off and plunged 250 feet straight down with this one. And that "WAH WAH WAH WAAAAAAAAAH!" just makes me want to scream. O.o The only joke that seemed done right was how Captain Prego dispatches the head ninja: There was a good, simple lead up time, a brief pause of "What's he going to do next???", and then the punchline.

Then there's the dialogue itself. It just doesn't flow together very well. It sounds like somebody took care of one half of the translation, then another took care of the other half, and then the two halves of the script were added together later on without trying to smooth out the jagged edges. Then there's a third guy who comes in and randomly shuffles around and cuts up the recorded lines so that a reply to one sentence becomes a question in another, or what was once a sentence said in a single breath now -- becomes -- like -- this. This can disastrously affect the performance of the actors, who are now saying their lines in a completely different context, and now sound like babbling idiots.

It also doesn't help that the animation seems mistimed to the vocal performances. For example, when Captain Prego is driving in the car, he sounds angry and intense, but his face is all smiling and happy. Then when he says "Nobody calls me a dwarf!", he contorts his face into so many expressions that it goes from being funny to just plain confusing: "Is this supposed to be funny? Scary? Suspenseful? What?". Some of the physical actions taken by the characters are also really bizarre considering what they're saying out loud, and that creates a real disconnect between the voice and the character. There's a rhythm in the voice that you have to take into account when animating the characters, and if you don't do so it sounds like a badly dubbed Hong Kong movie.

Overall, I'd say most of the problem comes from the "localisation". Not just the translation of text, but just the general FEEL of the animation. At the moment it feels very awkward, like putting a joke through Babelfish and then trying to tell it straight off in that language. I encountered the same problem of awkwardness when I was working in the Final Fantasy: Mixed in Balamb 2 series, a problem which became ESPECIALLY noticeable in episode 3. Boy, was THAT a disaster.

Anax responds:

thank you very for great tips!! next time I'll try to do better

Quirky, funny and all rather strange, what.

I love the quirkiness of the characters and how nothing appears to be staying still, even the text pop up to follow along with the characters' dialogue. Random hillarity is also much appreciated, and I love the logic of thought that the characters operate under. It seems derived from Hertzfeldt's "Rejected" which I got on DVD and didn't stop watching until I became very, very strange. So too can be said of this episode. Please make more. I can't stop watching this episode and I fear it has done strange things in my mind.

Anfaalo responds:

I fucking loved 'Rejected'. All of Hertzfeldt's stuff is the tops! Have you seen the Animation Show? He does all of the Intros etc.

Thanks for the kind words. I'm a bit new to NG, but I am already starting to see patterns in people's reviews and votes. Seems that when something first comes out, everyone who votes either goes fucking nuts for it or blams it right away. If the flash shows any sort of success, that's when people start getting more critical about it. Maybe I'm just sore when I get bad reviews.

Strangely enough, some people think my style is shite but the humor is good, but others have an entirely opposite opinion. You really have to know how to please everyone here abouts.

Oooh, I said a lot.

So you survived the blam! Nice.

I can see this series going places with some time and a lot of practice at Flash. You have a good sense of visual cutting to heighten the tension as well as the minimalist style of anime. As for audio and graphics.... Well, it needs a lot of work. The graphics are serviceable but could be better and more unique (and run at a better frame rate), more sound effects and music would add to the scenes (get some people to voiceact for you as well while you're at it) and please do at least a SMIDGEN of reading on samurai and their role in the Japanese feudal caste system. I think it may help put some things into context and give you fresh ideas. So far, all the ideas I've seen you put into this seem to have come straight from video games/anime/comic books/movies/all of the above. Get yourself some originality and read some history/culture books! And rip those off instead! :-P

Ultra-Samurai responds:

I understand the part of the voice actors and stuff. Frankly Im hard of hearing so it proves dificulty for me so yeah. Yeah this whole samurai thing was an idea, dont think Im going to continue it anymore lol I never had a good story so I cant really get anything out of it.

Sorta interesting, mostly boring....

While I'd like to think that I have a tremendous amount of patience for samurai movies where the characters do nothing but talk for 7/8ths of the movie and only do some actual fighting in that final 1/8, this dragged a little bit too long for my tastes. I'd like to see how this develops, but this looks like it's headed for the BLAM books. Nice preloader screen though. Whet my appetite very nicely. Need more animation and voice work. Definitely the voice work part. I think had the voice acting been more interesting (and there was some tense, building music in the background) it would have raised the score to a 3. But that's just my op.

Ultra-Samurai responds:

*sigh* yes yes yes i know he dosent move coz its just a premiere for you to understand the series which does have action!!! oh well
it's problably gonna get blammed neway

Voice Actor | Audio Engineer | Video Editor | FREEDOM PLANET 2 Co-Writer | he/him |

Edwyn Tiong @Omahdon

Age 44, Male

Voice Actor

Adelaide University (Graduate)

Adelaide, Australia

Joined on 1/15/04

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