Omahdon

Age/Gender: 29, Male
Location: Adelaide, Australia
Job: Government Worker

I AM GOVERNMENT MAN. COME FROM THE GOVERNMENT. THE GOVERNMENT HAS SENT ME.

Newgrounds Stats

Sign-Up Date:
1/15/04

Level: 32
Aura: Fab

Rank: Sergeant
Blams: 3,588
Saves: 1,621
Rank #: 1,077

Whistle Status: Bronze

Exp. Points: 11,360 / 11,370
Exp. Rank #: 937
Voting Pow.: 7.39 votes

BBS Posts: 505 (0.24 per day)
Flash Reviews: 30
Music Reviews: 1
Trophies: 15
Stickers: 0

All Flash Reviews

30 Reviews | 9 w/ Responses

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Score: 10
FRED - Animated Series

"The culmination of all the internets' desire..."

date: June 13, 2009

I love you mysterious animator person from the internet animation wastelands. Take me. Take me now.

June 13, 2009

Author's Response:

take you far away i will!

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Score: 10
Super PSTW Action RPG

"A TRUE CLASSIC THAT WILL STAND THE TEST OF TIME!"

date: May 23, 2009

The controls: INTUITIVE
The production values: JAW-DROPPING
The play value: ENDLESS
The credit sequence: LONG AND FILLED WITH NAMED CELEBRITY-TYPES!

The FINAL FANTASY XIII/DRAGON AGE/MASS EFFECT 2/BIOSHOCK 2/RESONANCE OF FATE/TIGER WOODS PGA TOUR 10 of our generation! Professional game developers with multi-million dollar budgets WISH they could summon something this entertaining from a development period 300 times as long! Truly - this is the game of kings.

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Score: 9
Art of Talking to Girls 1

"Charmingly offbeat!"

date: May 12, 2009

Ho crap - I'd totally forgotten I'd recorded lines for "The Art of Talking to Girls, vol. 1" so that sudden shift in tone was a total surprise! Blindsided, even! Verr' nice work. :)

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Score: 10
Apocalypse Please EP: 1 A

"Hurray for a release finally!"

date: February 5, 2009

Awesome - glad to see that this episode (or at least the first half) has seen the light of day. I love the odd mix of humour and drama set in a post-apocalyptic near future - it's a.... unique genre on Newgrounds to say the least. And I can't believe you included my random adlib with the teacher character in the end, hahaha. XD

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Score: 6
Ressurection

"Aw sadness."

submission: Ressurection
date: December 2, 2008

You lost all the voice files and so much work? D: Sadness!

December 2, 2008

Author's Response:

i did! it was sadness. i have all the work for later in the scenes, but, not the beginning.

but the important thing was, the scout saw the work before it was all lost, with your amazing talent, and, it got me in. i am going to be going in september!

thanks edwyn!!

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Score: 7
Servant to the Rose pt 1

"Nice job!"

date: October 1, 2008

I think the script could have used a bit of polishing, though. There's a lot of present/past tense swapping and awkward phrasing of more "elegant" language that comes off less Shakespeare and more Star Wars Episode 2. Should probably have had an editor to try and tighten up certain passages for you.

That said, this is clearly one of your most ambitious bits of flash animation yet with a slightly more esoteric story than the Newgrounds' norm - so well done on releasing the first part!

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Score: 9
Looking Up

"Fun little short!"

submission: Looking Up
date: March 25, 2008

Very nicely put together: love the sketchy look of the characters and the wonderful triplet-acapella--in-one song. And it's great to hear that you're still puttering around with the *coughs* other project */coughs*!

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Score: 10
PALADIN: the Game

"Whoa, it's here!"

submission: PALADIN: the Game
date: December 25, 2007

Awesome work, Jazza! Glad to see this made it through before Christmas and to have been a part of this on the voice acting side! Wish I made my narrator just a shade deeper, but it's good for what it was. Hurray for random spiels by Melahn! :-)

The whole game is pretty short, but that only makes it more addictive: being able to play a game the entire way through in one sitting means I can experiment with different playstyles for the Paladin. I also love the little details like the way the Paladin faces the direction your mouse is hovering in (meaning you can back away while chopping at the same time, a tactic that should be included in more sidescrolling beat-em-ups) as well as the way the view sort of opens up when you're flying to increase your sight range (as flying should do, seeing as you're high in the air and all). Being able to see the bosses Health and Aura levels was a nice touch as well. I love the fact that the bosses can't cheat by spamming spells - they have an Aura level that needs recharging (albeit far faster than the Paladin himself, of course).

The unlockable extras and cheats were a very nice touch - I liked being able to access the music and cutscenes seperately from playing the actual game through. And great work on the invisible and convenient auto-save system! It's verr' nice, indeed - especially since the game does, unfortunately, go INSANE and crash on occasion. It doesn't happen often, but sometimes during the loading (or saving?) screen, there would suddenly be a million of the"Settings" menu from the right mouse click that keeps popping up then closing then popping up again over and over. And then there's the weird "getting stuck in the horizontal plane" bug that seems to happen because of the low-gravity cheat. Not too sure about that, but that's when it happened to me.

Anyway, for those people having difficulty with the game, I found the most effective build to be maxing out your Strength (to swing harder)), followed by your Dexterity (to swing faster) which should take care of most of the enemies in one hit - the skeletons in the catacombs in two. Next, max out your Power Attack spell, you'll be using that as your main means of attack on the bosses. Now my theory on doing that is: while It's close-ranged, which means you're more likely to get hit a lot, you're not as likely to miss as you are with the other (prettier) spells. Put a couple of points into the Shockwave spell (or just one will do) - it's pretty handy at knocking down a whole bunch of enemies at once. After that, max Health and Aura evenly (or one over the other, if you find you're using a lot of Health/Aura Potions). And when you find you've got nothing else to do, you can go ahead and max out Speed. It's not really all that useful when most of the enemies are close-ranged, but it might help in the last couple of boss battles when you're chasing the boss around the arena.

As for boss strategies: Power Attack, Power Attack, Power Attack, Aura Potion, Power Attack. At least, for the ones who aren't teleporting around. For those that are: Aura Shield to take the edge off ranged attacks, then run up and do Power Attacks, as well as Shockwave to interrupt them in the middle of their teleportation spell. And if you meet a boss without Power Attack yet? Hit and run tactics will work - especially if you have 18 Strength. That hits pretty hard.

Whew, I think this review has gone on long enough. Anyway, great job on this game - and seeing as you've got a pretty efficient game engine coupled with means of telling a story, hopefully you can do more of these in the future! :-) Longer! More monsters! More bosses! More story! More amusing sidekick characters! More collectables Some sidequests to let you level up and get shiny items would be nice too! :-P

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Score: 9
-ESCAPE-

"Great to see this trilogy finally finished!"

submission: -ESCAPE-
date: September 27, 2007

Dan McNeely got to play up his villainous nature in this one! And you actually used my little "twist ending" idea, awesome! :P Glad you included that random tidbit - it's just a fun little aside to everybody who'se been playing the games since the first one.

Puzzles made a lot more sense this time round than the previous game - though finding the dang nail took a bit more work since there weren't any visual cues indicating that there would be a nail hidden behind the bed (for those of you having trouble, look at the bed and then click on a spot just to the left of the pillow. You'll be taken to a side shot of the bed where you can pick up the nail). The last room pretty much shatters the fourth wall completely though, which is a shame but I guess you were in a hurry to finish the game at that point. If you were ever to remake the games, I'd suggest aborting the last room and giving it a complete makeover so that everything is completely within the gameworld's context.

Anyway, it's been fun to be a part of this, and congrats on your daily second place!

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Score: 9
Sonic:Nazo Unleashed Pt 3

"A spectacular finish!"

date: August 23, 2007

Omahdon, voiceover guy for Nazo speaking (ha!) here - that was very, very nice. I loved the way this whole series wrapped up and on a very strong, upbeat note. A lot of cheese and pastiches to DBZ, but carried off so well and so masterfully that it only adds to the entire presentation. Backgrounds are a bit on the simplistic "flash-drawn" side, but it's overshadowed by some great character animations.

Speaking in terms of sound, I wish I'd upped the volume a bit (lot) more on my lines and had a chance to re-record some of the lines I did back in 2006. There's a HUGE microphone quality improvement in the sections I recorded for earlier this year. But I guess it's not so noticeable when my lines are overpowered by the loud music. Excepting Hyper Perfect Nazo's final speech, which I'm glad could be heard properly!

Also, as cool and pretty amazing as it is to use existing voice clips from the games to create the semblance of dialogue between characters - next time, get people to do completely original voiceovers that aren't a mash up of soundbites. Plenty of good places to get good, free amateur voice acting like voiceactingalliance.com and voiceactingclub.com! And you're bound to find good soundalikes are just plain replacements amongst them!

Anyway, great work on this! Don't know if you'll be needing voice actors again in the future, but if you do be sure to look me up again!

August 23, 2007

Author's Response:

Thanks a whole lot Omahdon! I made sure to get quite, ambient music for the final speech. I thought "Huh, Nazo definitely needs more character, and Omahdon needs to flex what he can do," since most of your lines were one liners or battle sounds. Though, there was the pre-transformation speech, it wasn't a emotionally diverse as the final speech, and you pulled it off fantastically!!

I will use original VAs in my next movies, but since I found an archive of voices, I stuck with those. Those voices are what made me remake the movie in the first place :D. I've already got in contact with a couple of VAs for smaller school projects, and maybe a bigger Newgrounds project!

So believe me, I will continue to need voice actors in the future and you can be sure I'll call upon your professional voice :D, thanks for watching my movie and being the voice of Nazo!

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